The audio environment is the part of the editor where the user can walk around and hear the different building block sounds in a simulated 360° environment.
To select and edit the building blocks the user must move the builder onto the building block and press keySPACE. Whenever the builder collisions with a building block a sound will be played.
The audio environment uses a grid that makes it easier to perceive differences between locations of multiple building blocks. The grid is dynamic and will increase its own size with a variable number of units on the x and y axis from building blocks on the far sides of your world. The grid also uses negative positions. The initial starting position of the builder will be gridpoint 0,0.
The audio that is played for each building block can be adjusted. By default the names of the building blocks will be played. There are also options to play the default sounds or to play the names only when the builder collisions with the building blocks.
Movement of the builder is done by the directional control system.
When you select a building block you will enter an audio menu for the selected building block where you can adjust its properties and its reactions.