Building block reference list  Tips and issues

active (boolean)

Determines if the building block is active in the game. If the value is set TRUE the building block is active. If the value is set FALSE the building block is deactivated. You can use this property on the following building blocks:

(NOTE: In case of the Trigger building block this property should not be confused with the reaction activate. The reaction activate starts the Trigger's condition testing process. The property active set as TRUE will enable the Trigger to be activated by either collision or keypress)