Building block reference list  Tips and issues

child behaviour (string)

Determines the behaviour of the spawned opponent. Selectable choices are hostile, neutral or allied.

hostile

This option causes the spawned opponent to always chase and attack the player or neutral and allied opponents when they come into hit range.

neutral

This option causes the spawned opponent to just hang around and do nothing that is not caused by reactions.

allied

This option causes the spawned opponent to chase the player after he comes into hit range it will automatically chase and attack opponents that come into hit range and are hostile.