Building block reference list Tips and issues
Determines the behaviour of the spawned opponent. Selectable choices are hostile, neutral or allied.
This option causes the spawned opponent to always chase and attack the player or neutral and allied opponents when they come into hit range.
This option causes the spawned opponent to just hang around and do nothing that is not caused by reactions.
This option causes the spawned opponent to chase the player after he comes into hit range it will automatically chase and attack opponents that come into hit range and are hostile.