Building block reference list  Tips and issues

child fading type (string)

Determines how the sound will fade away when the player moves out of sound range of a spawned opponent. Selectable choices are linear, abrubt, exponential or no fading.

linear

This option causes the sound to fade evenly towards the edge of the sound range. So at the distance that is equal to the sound range the volume will be 0%. And at the position of the building block which makes the sound the volume will be 100%.

abrubt

This option causes the sound to be set from 100% to 0% instantly as soon as the player moves outside of the sound range.

exponential

This option causes the sound to be increasingly turned down the closer the player gets towards the edge of the sound range. This means that if the sound range would be 100 the volume at a distance of 10 would be 99% and at a distance of 95 the volume would be only 10%.

no fading

This option causes the sound to never fade away disregarding the sound range value.