Building block reference list Tips and issues
Determines if the Trigger will need a condition to be TRUE before it's reactions are executed.
If this property is set TRUE such a condition is needed. If this property is set FALSE the trigger will be executed without a condition.
A condition can be made by use of an equasion. for example X > Y. Where X is the value of the first object, > the value of the property comparison and Y is the value of the second object or a constant. If the answer to this equasion is TRUE the condition will be TRUE.