Overview Building block reference list Tutorials

Tips and issues

Due to the relative short development time of Audio Game Maker version 1.0 not every usabillity feature that was intended has been developed. To avoid any problems that might occur as a result, this "Tips and Issues" section of the manual describes the possible problems and provides you with a workaround or another solution.

Tip 1: Create sound compass

As an extra navigational tool, that can possibly make your audio game more accessible, you can build your own sound compass.

place a timer in the middle of your world. Set the property startTime to 8 seconds. Set the property loop as TRUE.

Move from the middle to the top most position of your world and place a trigger.

Set the trigger's properties loop and condition to TRUE. Assign the previously placed timer to the property firstObject. Assign the value of property time to the property firstValue. Set the property comparision to ==. Set the property secondType to constant. Set the property secondConstantInt to 2. These setting will cause the trigger to be activated whenever the time of the timer is equal to 2.

Set the reaction sound for the trigger's reaction activate. Use a sound that will suggest north.

Now do the same at the most right, bottom and left position of your world. But for the eastern trigger set the property secondConstantInt to 4. For the southern set it to 6 and for the western trigger set the property to 8.

Make sure that all 4 triggers have unique reaction sounds that represents north, east, south and west.

You have now successfully created a sound compass that will give a soundpulse every 2 seconds first from the north, then the east, then south and finally from the west.

Tip 2: Modify example games

When you first start building audio games with the Audio Game Maker the easiest way to learn will be to adjust an existing game.

To edit an existing game use the main menu and select load game. There is 1 example games for you to choose from:

You can also place Audio Game Maker games made by others into the games folder which enables you to load and edit them.

Issue 1: Screen reader issues

Since a wide variety of screen readers are used we cannot guarantee that the button combinations used with audio game maker will never interfere with your screen reader software.

If propblems of this kind emerge we advise you to try and temporarily turn off your screanreader software whenever you are using the Audio Game Maker.

Issue 2: Building block numbers

The building blocks that you place will automatically receive a number. This number does not count the number of building blocks of the same type. This number counts the total number of building blocks in your world.

So for example if you start building a new world and place the Player building block it will become Player 1. If you then place an Opponent building block it will be named Opponent 2 instead of Opponent 1.

Issue 3: 32 channel limit

The Audio Game Maker uses 32 audio output channels. This means that the Audio Game Maker can play a maximum of 32 soundfiles at the same time.

If your game causes more than 32 soundfiles to play at the same time some soundfiles will be aborted.

To avoid problems don't use many long soundfiles and don't place too many building blocks, with attached sounds, close to eachother.