Overview Tips and issues
A game consists of one or more worlds. Each world can be seperately edited in the audio environment. For each of the worlds the user can set an acoustic filter and detirmine the world and mood sound. For each world you can also change the border settings. To access all of the built worlds they can be linked by the use of portals.
When the user starts building a new game there will automatically be one world created. To add a new world the user must go to the main menu and select world settings and then new world. The new world will automatically become the current world that the user can edit inside the audio environment.
To select existing worlds the user chooses world settings, select world and then selects one of the existing worlds. The selected world will be opened and editable inside the audio environment.
To delete existing worlds the user chooses world settings, delete world and then selects one of the existing worlds to delete. there will be confirmation requiered. The selected world and with it all it's building blocks and settings will be removed from the game.